Realm of Souls

The Realm of Souls is one of Pixel Space’s worlds with no known location, as it is only accessible to a select few, those being the souls who have either been separated from their bodies or haven’t found one yet as well as their guides through the worlds. The Reapers do not have access to this world, but souls they allow to respawn and who need to be there are sent there.

The Realm of Souls allows any of the souls within it to do nearly anything they want that won’t harm anyone else including changing their environment. The only other known exception (although there are no doubt more) is that they can’t create characters or other souls directly, they must appear on their own. Souls “born” here tend to have their own habits within the Realm of Souls which start out simple and usually become more complex or strange as time goes on. Because of this, the creation of full souls is rare, but does happen.

Whether in the Realm of Souls or not, any Pixel soul is indisputably immortal and is not able to be harmed in most respects except by using the very few Pixel Skills or properties (such as the flames of Pixel Litwick) that are explicitly stated to affect souls.

Characters with a connection to the Realm of Souls are capable of creating blank Plush Hearts that start out clear. These are meant to be put inside characters turned into plushes by means that are not Pixel Power (generally, plush transformation using Pixel Power turns their soul into a Plush Heart because that’s what living plushes generally have in Pixel Space) and putting a blank Plush Heart into the body of a character transformed in this way causes the blank Plush Heart to absorb what’s left of their soul and become the character’s new soul, allowing them to truly live in their new form. After all, it’s said that it’s hard to think when your mind is made of fluff...or something like that.

If a soul becomes Faded and its parts are brought together, the Realm of Souls can bring it back but, as that entry states, that soul will likely never be the same.