Labyrinth of Change

A strange space consisting of platforms and pathways that can move around despite having no apparent mechanism for it, and can become completely different in the blink of an eye when you’re not looking. This causes some areas to be very similar to allow characters to disappear somewhere in the Labyrinth of Change only to reappear somewhere else, or a part that forms walls that seem to close in on a character before it instead takes them somewhere else.

It is very possible to fall off the Labyrinth of Change, but unlike the others, it usually doesn’t lead to hitting the ground. Instead, one of the other floors can “catch” them due to the Labyrinth of Change’s layout being transient, and it can bring them back to where they fell off.

Like the rest of the Labyrinths, the Labyrinth of Change can have traps in it like undetectable trapdoors, spaces that close in on characters, or invisible Mazeborn. Within the Labyrinth of Change, this causes characters to suddenly find themselves in another world as a different character, having no memory of who they were before. However, there are ways to return to the Labyrinth of Change, and although victims of this are drawn to these return points, they don’t know what they are until they reach it, and may be prevented from doing so.

However, there are other ways for this to happen. Entering special arched doors within the Labyrinth of Change could lead to other worlds this way, and the effect can happen within the Labyrinth of Change itself, especially while falling from it.

If a character dies in the Labyrinth of Change, they’ll respawn in the Place of Convergence, the only place the Labyrinths converge and which leads to each Labyrinth’s starting points, but will become one of the Lost Ones after a while, represented by an hourglass somewhere in the Place of Convergence that has the same liquid that the Lost Ones’ internal mass is made out of. There isn’t any visible label of who these hourglasses correspond to, but the one who does always knows that they do. When these character’s time runs out, a white circle appears at their feet, and they start to melt. While they melt, their melted forms start to drain into this circle, which is in fact a portal that leads to the top of their hourglass, and they start to become trapped inside the mass at the bottom. Once they are fully consumed, their being begins to fade away, absorbing them into it and transforming them into Lost Ones, the mass that has now become them starting to drain out of an identical hole at the bottom of the hourglass, which is now open, and causes their form to be completed, sealing their soul and Spirit within.

Being transported to other worlds isn’t the only thing that can happen when one falls off the Labyrinth of Change. Characters could hit the ground hard enough to be flattened or splattered by the impact, keep falling forever and fall asleep, only to wake up as Lost, or fall so fast they melt into Lost, or just hit the ground harmlessly and be stuck there wandering the even stranger floors of this enigmatic place that can lead to anything, even a way back up.